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Paulo Reyes

Videogame developer

I'm a videogame programmer, just what I aspired to be the first time I've ever touched a console as a kid. I was always intrigued in how lines of code are translated to whatever we see in a game, from the most simple thing, just like a character's jump, to the most complicated of AI behaviours. Nowadays, I get great satisfaction whenever I achieve to answer all those questions I had as a kid.

I love creating games, and I'm always looking for new opportunities to work on projects that challenge me and help me grow as a developer. I'd love to meet people who share the same passion for games and game development as I do. If you're interested in working together, please don't hesitate to reach out.

My Projects

Last Robot in Earth

A 3D platformer game similar to Wipeout with Twitch integration, where one player controls a robot that must reach the end of the level while avoiding obstacles from the environment and Twitch chat.

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Branching Sickness

Currently working on a Halo fan game. A Flood horror game where the player must cross every level while avoiding the infection forms.

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Catch the Bunny

A VR multiplayer game where one player controls a bunny (desktop), and the other player controls a hunter (VR) that must catch the bunny before the time runs out.

GitHub

Want to Work Together?

Contact me and we can chat.

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Other Skills

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AI Programming

Multiple projects and games I've worked on that involve AI programming, such as pathfinding, decision trees, and behavior trees.

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Multiplayer Implementation

Games I've worked on that involve multiplayer implementation, such as replication and matchmaking.

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Web Development

Websites I've worked on, such as personal websites, testing websites and other.

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App Development

Some of the mobile apps I've worked on, such as personal projects, testing apps and other.

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